
Source: nintenderos
Resident Evil, known as Biohazard in Japan, is one of the most iconic video game franchises in the survival horror genre. Developed and published by Capcom, the series first appeared in 1996 on the original PlayStation. Since then, it has expanded into multiple sequels, remakes, spin-offs, films, novels, and other media.
The franchise is praised for its eerie atmosphere, puzzle-solving gameplay, intense combat, and terrifying monsters. Over time, Resident Evil has evolved from classic survival horror with limited resources to more action-oriented gameplay, while still maintaining its horror roots.
Origins of the Series Resident Evil
The Birth of Survival Horror
Players were first introduced to the Spencer Mansion, a spooky estate teeming with zombies and other terrifying creatures produced by the Umbrella Corporation’s experiments, in the 1996 release of the first. Players had limited ammunition, few healing items, and had to solve puzzles while avoiding deadly enemies in this game that established the standard for survival horror.
Because of this formula, the term “survival horror” was coined, and Resident Evil was the first game in a genre that influenced innumerable other games.
Influence of Earlier Horror Media
Earlier horror movies and video games, including Capcom’s 1989 Japanese horror role-playing game Sweet Home and George A. Romero’s zombie films, served as inspiration for Resident Evil. By fusing interactive gameplay with cinematic storytelling, the developers aimed to convey the anxiety and tension of being stranded in a monster-infested haunted house.
Core Gameplay and Mechanics

Survival and Resource Management
Survival is the main focus of Resident Evil. Players have to manage their limited supply of herbs, bullets, and other resources carefully. Every choice counts: squandering ammunition on less formidable foes may expose the player to danger in a boss battle.
Exploration and Puzzle Solving
Exploration is another characteristic of Resident Evil. After discovering keys, codes, or puzzle pieces, players frequently go back and explore interconnected areas like villages, police stations, and mansions. These components reward memory and observation while generating tension.
Combat and Enemies
The franchise is famous for its monsters. Zombies are the most iconic, but players also face mutated creatures such as Lickers, Hunters, Tyrants, and bio-organic weapons (B.O.W.s). Boss fights often involve grotesque, oversized abominations created by Umbrella’s viral experiments.
Storyline and Themes

The Umbrella Corporation
The Umbrella Corporation, a formidable pharmaceutical company that conducts covert bioweapons research, serves as the main antagonist for a large portion of the series. Its experiments with strains of the T-Virus, G-Virus, and others cause havoc, leading to worldwide disasters and zombie outbreaks.
Heroes and Protagonists
Over the years, Resident Evil has introduced a memorable cast of heroes:
- Chris Redfield – A skilled member of S.T.A.R.S. and later a BSAA operative.
- Jill Valentine – Another S.T.A.R.S. member known for her resourcefulness.
- Leon S. Kennedy – A rookie cop in Resident Evil 2 who becomes a government agent.
- Claire Redfield – Chris’s sister, who searches for him while fighting Umbrella’s creations.
- Ada Wong – A mysterious spy with shifting allegiances.
These characters often return across multiple games, giving the series continuity and depth.
Themes of Horror and Humanity
Beyond monsters, Resident Evil delves into deeper themes, such as corporate greed, the perils of unethical science, and the human race’s ability to withstand bioengineered terror. Both seasoned fans and newcomers will find the story’s blend of action, mystery, and horror to be captivating.
Evolution of the Franchise

Classic Era (Resident Evil 1–3)
The early games used fixed camera angles and “tank controls,” which limited mobility but heightened tension. Resident Evil (1996), Resident Evil 2 (1998), and Resident Evil 3: Nemesis (1999) defined this era.
Transition to Action (Resident Evil 4–6)
The introduction of over-the-shoulder shooting mechanics in Resident Evil 4 (2005) transformed the series. It is regarded as one of the greatest video games ever created and combined fast-paced action with horror. However, fans who missed the horror atmosphere gave Resident Evil 5 (2009) and Resident Evil 6 (2012) mixed reviews because they leaned heavily toward action.
Return to Horror (Resident Evil 7 and Village)
By switching to first-person perspective and emphasizing claustrophobic horror, Biohazard (2017) brought the franchise back to life. It presented the dreadful Baker family to the players. The narrative was carried on in Village (2021), which combined action and gothic horror.
Remakes and Modernization
These are just a few of the highly acclaimed remakes of previous games that Capcom has released. While keeping the essence of the originals, these remakes modernize the storytelling, mechanics, and graphics.
Real-World Impact and Legacy
It is not just a game—it is a cultural phenomenon. It has sold over 150 million copies worldwide, making it Capcom’s best-selling franchise. Its influence can be seen in countless other horror games such as Silent Hill, The Last of Us, and Dead Space.
The series also expanded into live-action films, CGI movies, comic books, and merchandise. While the films received mixed reviews, they were introduced to a wider audience, cementing their global popularity.
Use Cases and Why It’s Important
Serves different roles for different audiences:
- Gamers: It provides thrilling, scary gameplay that challenges players’ problem-solving skills.
- Story Lovers: It offers a deep and interconnected storyline across decades.
- Horror Enthusiasts: It recreates cinematic horror within an interactive medium.
- Game Developers: It stands as a blueprint for blending narrative, atmosphere, and mechanics in survival horror design.
Frequently Asked Questions (FAQ)
1. Why is Resident Evil considered the pioneer of survival horror?
Introduced gameplay focused on limited resources, exploration, and fear of the unknown. Its mansion setting, puzzles, and terrifying enemies became the blueprint for the genre.
2. What is the scariest Resident Evil game?
While opinions differ, many fans consider Biohazard the scariest because of its first-person perspective, eerie setting, and grotesque Baker family encounters. Others find the claustrophobic mansion of the original equally terrifying.
3. Can you play Resident Evil without knowing the whole story?
Yes. Each game contains a self-contained story, though many characters and events are interconnected. New players can start with popular entries without confusion.